Shuffle, Deal, Design: Principles from Card Games

A well-designed card game successfully balances three core elements: progression, randomness, and strategy. This article explores how the interplay and harmony between these fundamental design attributes—which define card games today—can teach us valuable lessons about engineering product development and the continuous process of refinement and trade-offs.

Design Principles Learned From Minecraft

Explore how Minecraft embodies key engineering design principles, including user-centered design, the creative power of constraints, and the importance of iteration and prototyping. Examine in-game experiences alongside real-world examples like the Apollo missions, and learn how players and engineers alike learn to innovate, adapt, and improve through design challenges.