All in Design Methods

Engineering with an Impact

Making a lasting change is my biggest goal in life, and I hope to share in this article the things that I have learned about how to be an engineer with impact.  In voicing what has helped me to be more impactful in my undergraduate career up to this point, I hope you can gain more insight into what you can do from day to day to do the same.

Design Thinking Part 4: Framing and Reframing Design Problems

Problem framing is about uncovering the actual problem worth solving – which is often hidden to everyone when the design process begins. A key part of framing and reframing is to see the problem from various perspectives and to search for best match between the problem frames and the solution candidates. This article provides the basics of problem framing and positions it as the backbone of Design Thinking.

Beyond Paper: How to Make Origami Out of Thick Materials

Many people either know about origami, have seen others fold origami, or have folded it themselves, but very few people can translate origami crease patterns into 3D objects and designs. That skill is necessary to take origami from a hobby to an engineering tool. I want to push your origami knowledge and exposure just a little deeper and go beyond the paper pattern. Specifically, after reading this article, you’ll be able to make an origami tessellation pattern out of materials thicker than paper.

The Risky Business of Design

If skateboard legend Tony Hawk were a design engineer, what do you think his design process would be? We suspect he would not settle for the obvious. Choosing a final concept during the design process can be challenging and risky. Teams generate many ideas during the concept development phase, and it can be difficult to select the best one. On rare occasions, choosing two concepts and taking them further into the design process at the same time is better than just choosing one.

Learn to Sketch: Shading and Shadowing Cylinders

Until recently, how to shade and shadow cylindrical objects has been a mystery to me. I had known there should be areas on the surface shaded lighter and others darker, but I didn’t quite know where those should be. Understanding the physics and practicing the sketches in a detailed way (a few times) helped me lock in the core concepts. Now I can sketch them quickly without trouble. This article shares the physics and provides a step-by-step process for skill building.

How Many Samples Do I Need? Determining Sample Size for Statistically Significant Results

Anyone who has designed anything -- whether that be a new medicine, a design method, or even a new recipe -- has faced the question: “Is this better than what I had before?” If you’re just deciding whether or not you like a new recipe, getting an answer is straightforward. If you are in an academic or industrial setting you must also answer an even more important question: “Can I prove that this is better?”

Who Is Your Customer?

The customer matters. Our job is to get the customer what they want. We must interact with, listen to, and observe the customer to identify and understand their needs. But the notion of customer is significantly more complicated and important than it seems. This article breaks down and lists out the types of customers to consider when designing any product.

Verification Versus Validation

There are two general types of tests that can be done to observe the design’s strengths and weaknesses. They are called verification tests and validation tests. The differences between these tests can be confusing because the words seem and sound similar, and because some people use them interchangeably without thinking deeply about what they mean. This article describes the difference between them.