How to play:
Touch & Mouse controls: Click or tap one island, then click/tap a neighboring island to toggle bridges (0 → 1 → 2 → 0).
Rule enforcement: Bridges cannot jump over other islands or cross existing perpendicular bridges.
Visual cues: Islands change color when their exact bridge requirement is satisfied, and warn if over-connected.
Win verification: Automatically checks that all island numbers are met and that all islands form a single connected network.
Connect islands orthogonally with 1 or 2 bridges. All islands must form a single connected network.
Your engineering team has five prototypes and five consecutive test slots. Use the clues to figure out which prototype is tested at each time.
| Prototype | Test time |
|---|---|
| Bridge | |
| Rover | |
| Turbine | |
| Helmet | |
| Glider |
Try placing the Bridge first. The Rover must occupy the very next slot, and the Bridge must be before 12:00.
Solution: Glider at 9:00, Turbine at 10:00, Bridge at 11:00, Rover at 12:00, and Helmet at 1:00.